Benjamin Bigl
Sebastian Stoppe (Eds.)
Playing with Virtuality
Theories and Methods of Computer Game Studies
Computer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in media-entertainment industry and are part of the digital everyday life experience. Computer game studies require a deep understanding of functional and communicational mechanisms of games that support the player’s immersion in virtual worlds.
Unfortunately, the discussion and the academic research about usage and effects of computer games mostly takes place isolated within different scientific contexts with various theoretical and methodological approaches. Therefore, this anthology is an attempt to combine the perspectives of the media studies, the game studies and the communication studies as well as to present their findings.
“Die Herausgeber formulieren […] das Ziel einer möglichst umfassenden Bestandsaufnahme von Themen der Digital Game Studies und dieser Absicht trägt der Band durchaus Rechnung. In Anbetracht der Komplexität des Themenfeldes und der sich daraus ergebenden interdisziplinären Relevanz ist dies den Herausgebern auch mehr als gelungen.”
Jens Holze in open_in_new MEDIENwissenschaft, Rezensionen | Reviews 32 (1) (2015)
open_in_new Peter Lang Verlag ISBN 9783631640609 (Print) ISBN 9783653027648 (eBook) docs Table of Contents docs Introduction docs Contributors |
With contributions by Matthew Barr, Juan F. Belmonte, Rafael Biena, Benjamin Bigl, Héctor del Castillo, Mirian Checa, Michael Filsecker, Jasper A. Friedrich, Ana Belén García Varela, David Gause, Volker Gehrau, David Herrero, Stefan Höltgen, Michael Kerres, Florian Kiefer, Sebastian Koch, Felix Kronenberg, Pascaline Lorentz, Raphaël Marczak, Janina Maric, Natalia Monjelat, Danny Pannicke, Letícia Perani, Antonio José Planells de la Maza, Gabriela T. Richard, Thomas-Gabriel Rüdiger, Gareth Schott, Arne Schröder, Sebastian Stoppe, Matthias Stork, Anne Mette Thorhauge, Jasper van Vught, Claus Wohlgemuth, Rüdiger Zarnekow |
Suggested Citation Bigl, Benjamin/Stoppe, Sebastian (Eds.) (2013): Playing with Virtuality, Theories and Methods of Computer Game Studies, Frankfurt am Main DOI 10.3726/978-3-653-02764-8 |